![]() ![]() This way, setting up your defenses near your house, as you were suggesting, will protect it from screamers and their little friends and any wandering zombies, bears, wolves, vultures and such that happen along, but, it is just not a good idea to try to defend something that size from a Blood Moon until you're high enough level to automate everything or you have lots of friends to help. So much easier than trying to protect that huge area from multiple waves that are going to come at you from multiple directions. so build it at very least, 50 blocks away. Get far enough away from your home that they won't spawn inside your perimeter. Originally posted by Khissi:If you intend to keep that huge base as your home, then carefully consider creating a separate, small, easily defended and repaired base for Blood Moon. You can also use the console to set the "landclaimcount" game setting to a value larger than the default of 1, so that you can have multiple land claim blocks active at once. You can adjust the radius in the multiplayer tab when beginning or loading a save file, or use console commands to set it in-game. In general, blocks that are used as terrain in the world like topsoil, rock, ores, gravel, asphalt, etc, are all valid places for zombies to spawn.ģ) The land claim block does also prevent spawns, but the radius may not be sufficient if you have a large property. In general, blocks you craft and place like wooden frames, flagstone, concrete, etc, are all immune from zombies spawning on top of them. If you have zombies spawning inside your base, they must be spawning on an allowed block type. xml files that determines if zombies, such as those created by the random wandering biome zombie spawner, and hordes, and things, are able to spawn on top of that block type. But that's not sounding like your issue.Ģ) Every block type has a value in the game's. 1) If you built your base in a pre-existing building, you need to have a sleeping bag deployed to prevent the POI sleeper zombies from respawning, I think. ![]()
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