![]() ![]() Sometimes you’ll have a fantastic run where you feel super powerful and getting a ton of great bonuses to help you along the way, while other runs will feel the exact opposite, leaving you scrounging for every health pickup you can find before your untimely death. Because every level is randomly generated, your experience may vary from run to run. As you explore each layer of a dungeon, you’ll delve deeper, eventually facing off against a powerful boss, though not after a handful of deaths and slowly becoming stronger as time goes on. Procedurally generated dungeons means that every time you play is going to be a unique experience, for better or worse. ![]() There’s a narrator that is constantly adding to the story, not only explaining what’s going on, but done in such a fantastic way that he deserves a special mention, as it’s probably the most memorable aspect of my whole time with Children of Morta. While the narrative begins out with your typical ‘save the world' trope, it eventually evolves into something much more, sure to tug on your heartstrings when unfortunate events occur. You’ll only have access to your basic attack and a dodge at first, but eventually you’ll learn new skills and abilities that will make each character unique in its own way. You begin as John, the father figure of the family, wielding a sword and shield. Residing at the base of Mount Morta, the Bergson’s are the only ones that can stand up against this unknown evil. The narrative revolves around the Bergson family, a close knit clan that is attempting to stop the Corruption that is spreading across the land. While 8-bit roguelikes are nothing new, few have had all of the cohesive elements come together as wonderfully as Morta does, as I became hooked after just a handful of hours. What makes Morta stand out amongst the competition is not only its delightful 8-bit visuals, great combat mechanics and character progression, but its lore, perfect narration and fantastic storytelling. Children of Morta thankfully does a fantastic job at giving you purpose and progression, regardless of how great your runs are or not.Īt its core, Children of Morta is a roguelike hack and slash RPG, akin to a Diablo dungeon dweller with some Binding of Isaac flavor mixed in. Great roguelikes though usually have some form of constant progression, even with the numerous deaths. But that’s also the charm to roguelike titles that you’re challenged with either completing games in a single sitting or having to make a certain amount of progress, but usually if you die, your progress is wiped and you need to begin all over again. I sometimes find it hard to keep my interest in roguelikes for the long term, usually because there’s not much, or very difficult to progress overall. ![]()
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